PanrHub

Spatial audio · in development

Position once. Render anywhere.

PanrHub centralises the position data of your sound sources and sends it to different immersive rendering engines. One spatialisation session, many delivery formats.

PanrHub · Pronounced “Panner Hub”

PanrHub Panner
Object 1
7.1.4 layout — top viewDrag the source or use the arrow keys.
Azimuth
35.9°
Elevation
20.0°
Distance
0.72

Output to PanrHub Studio

→ /adm/obj/1/azim      35.9→ /adm/obj/1/elev      20.0→ /adm/obj/1/dist      0.72

How it works

A bridge between your DAW and immersive engines

Spatialisation is recorded once, then translated for each rendering engine. No more redoing the work for every format.

  1. 1 / 3

    PanrHub Panner in the DAW

    Record and automate the position of every source right inside your digital audio workstation.

  2. 2 / 3

    PanrHub Studio

    The hub receives positions, normalises them and routes them to the rendering engines you choose.

  3. 3 / 3

    Immersive rendering engines

    Each engine receives the data in its own format and its own coordinate system.

Products

Two tools, one sound scene

Standalone application

In development

PanrHub Studio

The position routing hub. It receives spatial data and adapts it to every connected rendering engine.

  • Conversion between coordinate systems
  • Simultaneous output to multiple engines
  • Centralised object and scene management

DAW plug-in

In development

PanrHub Panner

The plug-in that records and automates the position of each source in your DAW, talking directly to PanrHub Studio.

  • Azimuth, elevation and distance automation
  • Real-time sync with PanrHub Studio
  • Full recall with your DAW session

Interoperability

Built around open immersive audio formats

PanrHub relies on standard protocols and formats so the same scene can be reproduced by different rendering engines.

ADM-OSC
Real-time exchange of object metadata.
ADM BW64
Spatial metadata for file interchange.
Ambisonics (HOA)
Scene encoding independent of the playback system.
Object-based rendering
Dynamic positions for every sound source.
Multichannel layouts
5.1.4, 7.1.4, 9.1.6 and custom layouts.
Binaural
Headphone monitoring from the same scene.

Indicative list, subject to change during development.

Contact

Follow the development of PanrHub

PanrHub is a MYANG.fr project. For questions, collaboration proposals or to join future beta tests, get in touch.

Contact MYANG.fr